Showing posts with label Dynamics. Show all posts
Showing posts with label Dynamics. Show all posts

Wednesday, 11 January 2012

Uniform Circular Motion(Animation)

Circular motion plays an important role in nature and technology. So, the planets move on (approximately) circular orbits around the sun. Other examples are the rotating armature of an electric motor or the crankshaft of a gasoline engine.
This Java applet simulates such a circular motion and demonstrates how position, velocity, acceleration and acting force vary in time. The "Reset" button brings the rotating body in its initial position. You can start or stop and continue the simulation with the other button. If you choose the option "Slow motion", the movement will be ten times slower. You can adjust radius, period and mass by using the corresponding input fields. The radio buttons give the possibility to select one of four physical sizes


For Animation CLICK HERE

Projectile Motion(Animation)

This Java applet shows the motion of a projectile.
The "Reset" button brings the projectile to its initial position. You can start or stop and continue the simulation with the other button. If you choose the option "Slow motion", the movement will be ten times slower. You can vary (within certain limits) the values of initial height, initial speed, angle of inclination, mass and gravitational acceleration. The radio buttons give the possibility to select one of five physical sizes.
The effect of air resistance is neglected.




For Animation Click Here

Resolution of a Force into Components(Animation)

When solving physics problems, it is often helpful to replace one force by a combination of two forces with given directions. Of course, these two forces must be equivalent to the given one. This means that their vector sum must agree with the given force. If this condition is fulfilled, we say that the force has been resolved into components.
A simple geometrical construction provides the magnitudes of the components: We can draw two lines from the end of the given force vector parallel to the given directions. In this way, we get the so-called parallelogram of forces. The magnitudes of the components now can be read off from the sides of this parallelogram.
You can modify the given force and the given directions by using the textfields or by dragging the mouse (with pressed mouse button). If you click on the upper one of the two buttons ("Find out components"), the program will carry out the explained construction, and the magnitudes of the two components will be written on the control panel. The construction can be cleared by a mouse click on the lower button.




For Animation CLICK HERE

Resultant of Forces(Animation)

This applet deals with forces exerted on a body (assumed as point-sized). You can vary the number of single forces by using the choice box at the ride side. It is possible to change the sizes and directions of these forces (blue arrows) by dragging the arrowheads to the intended positions with pressed mouse button.
If you want to know the total force which is exerted on the body, you have to carry out a vector addition. As soon as you have clicked on the button "Find out resultant" the program will show you the necessary parallel translations of the force arrows and then draw the arrow of the resultant (red). The construction can be cleared by a mouse click on the lower button.


For Animation CLICK HERE

Equilibrium of Three Forces

A simple experiment concerning the equilibrium of three forces is simulated here: Weights are suspended from three tied cords. Two of the cords run over frictionless pulleys. The three forces acting on the knot (coloured arrows) are in equilibrium.
You can write forces from 1 N to 10 N into the text fields (don't forget to press the "Enter" key!). Notice that each force must be smaller than the sum of the other two forces! It is possible to vary the positions of the two pulleys by dragging the mouse. The parallelogram of the forces which are directed to the top left and right (red respectively blue) will be drawn if you select the corresponding option. At the bottom right you can read the angles of these two forces with respect to the vertical.



For Animation CLICK HERE

Motion with Constant Acceleration (Animation)

This Java applet shows a car moving with constant acceleration. The green control panel contains text fields where you can vary the values of initial position, initital velocity and acceleration (don't forget to press the "Enter" key!). By using the buttons at the top right you can bring back the car to its initial position or stop and resume the simulation. If you choose the option "Slow motion", the movement will be ten times slower.
Three digital clocks indicate the time elapsed since the start. As soon as the car has reached the green respectively red light barrier with its front bumper, the corresponding clock will stop. Both light barriers are adjustable by dragging the mouse with pressed mouse button.
Three diagrams illustrate the motion of the vehicle:
  • Position x versus time t
  • Velocity v versus time t
  • Acceleration a versus time t



For Animation CLICK HERE

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